![]() In hindsight, the ending(s) was always good enough, just badly elaborated and thus too much of a mind*ck. You may finally realize that the Mass Effect experience isn't about getting: "your customized completely personal story" (aka branching paths) but it's about: "nudging the story slightly" (aka a focused experience, faux choice). The party gains experience (as a whole) by successfully completing missions. The amount of experience required to reach the final few character levels increases sharply approaching the maximum level of 60. (emotional investment) You were already not invested anymore since it months later. In Mass Effect, leveling up for both the player and NPC squad members requires experience points, which are gained from completing missions, assignments, and killing or destroying enemies. (execution) You have to replay a large section of the game. (immersion) You got to look behind the curtains thus ruining it. With all the entitlement of fans demanding a new ending: Simply people that were slightly.mindf*cked at the endings. If Bioware had released Mass Effect 3 like this there would in fact have been no controversy. The paragon ending may not be what you wanted but it least there's a 'unique' consequence. The whole series has been all about: make a choice (paragon/renegade) and watch it (maybe not exactly how you wanted it to) unfold and that is where this ending succeeds. Based on true events.Mass Effect 3's Extended Cut DLC fixes series consistency (faux choice): An ordinary entrepreneur joins a secret government mission to capture a Korean drug lord operating in South America. ![]()
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